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I was noticing that the new update to HeroLab appears to break the Deadlands user file that's mentioned here. A few of the equipment categories don't exist anymore. A couple of them appeared to be custom categories, and I don't see where to add categories in HeroLab. I went through and re-assigned all of the offending items to existing categories and it comes up without errors now.

I'm not sure if there's a place to add custom categories. UPDATE: It seems to have corrected itself. I tried again today with the original file, and it appears to load fine now. There must have been an update hung up. It appears to accept the custom categories fine.

In the latest update, I changed the GearType tag group to no longer be dynamic. That's the source of the problem, since the Reloaded files introduce their own dynamic tags. I'll see if I can change this back over the weekend. In the meantime, you can patch this in one of two ways. Option 1 is to temporarily switch over to using the source files for Savage Worlds and change the GearType tag group in 'tags.1st' to be dynamic.

Deadlands:Reloaded, Explorers [.pdf] - an explorers' version of the DLR character sheet. DLR CS Grout [.jpg] - a fan-developed character sheet, by Grout. Players Guides Edit. The Flood Players Guide [.pdf] The Last Sons Players Guide [.pdf] Miscellaneous Edit. Arcane Powers [.pdf] - a list of arcane powers, arranged by arcane background. May 9, 2014 - Setting and Library Module for Fantasy Grounds IIStrap on your six-gun and saddle up, partner. There's Hell to pay and the currency is hot lead!

Rise of nations thrones and patriots patch 104. Rise of Nations is back! Play the updated classic with full Steamworks integration and enhanced features! Rise of Nations: Thrones and Patriots - IGN Best.

Option 2 is to define your own structure file wherein you use an 'extgroup' element to add the new tags to the 'GearType' tag group. I guess option 3 is to hang tight until I get this resolved for you. In the latest update, I changed the GearType tag group to no longer be dynamic. That's the source of the problem, since the Reloaded files introduce their own dynamic tags. Allowing arbitrary gear groupings to be added to the data files will result in a variety of problems. So I added a 'Miscellaneous' grouping that can have stuff added to it readily. If there are additional groupings that appear in multiple settings and that I should add to the core files, please let me know and I'll get them added.

If you really want to add your own groupings, you can do so via an 'extgroup' element, as I outlined previously. If you do this, please be sure to also create your own 'show-only' thing for that grouping. That way, everything looks and behaves properly for users. You are correct sir!:o I was scrolling through quickly and did not note that 'Chi Focus' was, indeed, on the list but not highlighted, even though my character in development has 'Martial Arts.' Incidentally, same is true for the 'Superior Kung Fu,' which requires the 'Martial Arts,' which I have selected. Perhaps I am doing something wrong. In any case, fantastic stuff!

Supported Audio File Formats: AC3, AAC, AIFF, AMR, AU, FLAC, MMF, MP2, MP3, OGG, VOC, WAV. Audio transcoder key generator reviews. Click the Free Download button below to try Free Oxelon Media Converter at once. So, it is possible to take advantage of high-speed multi-conversion even on an eight-core system (and more).

Even if the options don't come up highlighted (or if it is simply my mistake), it is still possible to easily put together a DLR character, which is outstanding. A bit more in depth use of the DL:R files, and I noticed that all the arcane backgrounds are implemented in accordance with the SW:EE rules, and not the updated DL:R implementations. My blessed character needed to select his powers (not a big problem, we just ignore them) and my Martial Artist's powers were not based off the spirit skill (e.g. They always cost 2 skill points per die increase) Are these actually implemented, and I'm picking the wrong thing on the menus? Or a known item that needs work perhaps? Look forward to the update.

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I was noticing that the new update to HeroLab appears to break the Deadlands user file that's mentioned here. A few of the equipment categories don't exist anymore. A couple of them appeared to be custom categories, and I don't see where to add categories in HeroLab. I went through and re-assigned all of the offending items to existing categories and it comes up without errors now.

I'm not sure if there's a place to add custom categories. UPDATE: It seems to have corrected itself. I tried again today with the original file, and it appears to load fine now. There must have been an update hung up. It appears to accept the custom categories fine.

In the latest update, I changed the GearType tag group to no longer be dynamic. That's the source of the problem, since the Reloaded files introduce their own dynamic tags. I'll see if I can change this back over the weekend. In the meantime, you can patch this in one of two ways. Option 1 is to temporarily switch over to using the source files for Savage Worlds and change the GearType tag group in 'tags.1st' to be dynamic.

Deadlands:Reloaded, Explorers [.pdf] - an explorers' version of the DLR character sheet. DLR CS Grout [.jpg] - a fan-developed character sheet, by Grout. Players Guides Edit. The Flood Players Guide [.pdf] The Last Sons Players Guide [.pdf] Miscellaneous Edit. Arcane Powers [.pdf] - a list of arcane powers, arranged by arcane background. May 9, 2014 - Setting and Library Module for Fantasy Grounds IIStrap on your six-gun and saddle up, partner. There's Hell to pay and the currency is hot lead!

Rise of nations thrones and patriots patch 104. Rise of Nations is back! Play the updated classic with full Steamworks integration and enhanced features! Rise of Nations: Thrones and Patriots - IGN Best.

Option 2 is to define your own structure file wherein you use an 'extgroup' element to add the new tags to the 'GearType' tag group. I guess option 3 is to hang tight until I get this resolved for you. In the latest update, I changed the GearType tag group to no longer be dynamic. That's the source of the problem, since the Reloaded files introduce their own dynamic tags. Allowing arbitrary gear groupings to be added to the data files will result in a variety of problems. So I added a 'Miscellaneous' grouping that can have stuff added to it readily. If there are additional groupings that appear in multiple settings and that I should add to the core files, please let me know and I'll get them added.

If you really want to add your own groupings, you can do so via an 'extgroup' element, as I outlined previously. If you do this, please be sure to also create your own 'show-only' thing for that grouping. That way, everything looks and behaves properly for users. You are correct sir!:o I was scrolling through quickly and did not note that 'Chi Focus' was, indeed, on the list but not highlighted, even though my character in development has 'Martial Arts.' Incidentally, same is true for the 'Superior Kung Fu,' which requires the 'Martial Arts,' which I have selected. Perhaps I am doing something wrong. In any case, fantastic stuff!

Supported Audio File Formats: AC3, AAC, AIFF, AMR, AU, FLAC, MMF, MP2, MP3, OGG, VOC, WAV. Audio transcoder key generator reviews. Click the Free Download button below to try Free Oxelon Media Converter at once. So, it is possible to take advantage of high-speed multi-conversion even on an eight-core system (and more).

Even if the options don't come up highlighted (or if it is simply my mistake), it is still possible to easily put together a DLR character, which is outstanding. A bit more in depth use of the DL:R files, and I noticed that all the arcane backgrounds are implemented in accordance with the SW:EE rules, and not the updated DL:R implementations. My blessed character needed to select his powers (not a big problem, we just ignore them) and my Martial Artist's powers were not based off the spirit skill (e.g. They always cost 2 skill points per die increase) Are these actually implemented, and I'm picking the wrong thing on the menus? Or a known item that needs work perhaps? Look forward to the update.